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3D Platformer Design Exploration

Levels included open areas with multiple routes, and linear routes with stops along the way. Here’s an overview of some of the levels I created for the project, as well as my design processes to make each one distinct.

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For this project, I was brought on as a Junior Level Designer to explore Sandbox environment designs for a character with a minmal movement kit: Move, Jump, and Glide. Later on, I was given access to Wind Volumes which allow the player to drift upwards. I was instructed to create areas of various themes in terms of how they were explored.

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LVD1_Shot1.png

Beginning Fields

LVD5_Shot1.png

Mountainside Temple

Overall, for this project, I learned as a level designer how to:

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  • Construct nonlinear gameplay in a sandbox setting.

  • Explore a constrained design space thoroughly. By the

  • Get high amounts of variety with such a simple character and premise by focusing on level feel variety versus character kit ability variety.

  • Work with Unity Engine’ Pro Builder Tool to make rapid prototype Block Meshes.

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