
3D Platformer Design Exploration
Levels included open areas with multiple routes, and linear routes with stops along the way. Here’s an overview of some of the levels I created for the project, as well as my design processes to make each one distinct.
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For this project, I was brought on as a Junior Level Designer to explore Sandbox environment designs for a character with a minmal movement kit: Move, Jump, and Glide. Later on, I was given access to Wind Volumes which allow the player to drift upwards. I was instructed to create areas of various themes in terms of how they were explored.
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Beginning Fields
Mountainside Temple
Overall, for this project, I learned as a level designer how to:
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Construct nonlinear gameplay in a sandbox setting.
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Explore a constrained design space thoroughly. By the
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Get high amounts of variety with such a simple character and premise by focusing on level feel variety versus character kit ability variety.
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Work with Unity Engine’ Pro Builder Tool to make rapid prototype Block Meshes.